Mine Cash
Coming soon
About game
Whack the dwarves, bank the gold — or dig deeper
Down in the glittering dark, the dwarves think the gold is theirs. Blue crystals glow along the cavern walls, ore carts sit heaped and gleaming, and then a red-bearded miner in a golden helmet pops up out of a hole in the floor right in front of you. You get a heartbeat to swing. Land it, and the gold is yours.
Then comes the hard part. Mine Cash is a press-your-luck game, and the second your hit lands the mine asks you one question: take the gold and climb out, or stay down here for one more round? Nothing pays until you connect. This is reaction, not a draw, so every decision has to be earned with a clean swing.
Push on and the next round is worth more than the last. It is also worth everything you have already banked, because the whole pile goes back on the line the moment you choose to keep digging. That is the tension the game runs on: the reward climbs, the cash-out button gets heavier, and the dwarves keep coming.
It is a short, bright, high-pressure loop, and it plays beautifully one-handed on a phone — thumb hovering over the hole where you swear the next dwarf is about to appear. Every round is provably fair, so you can check any result afterwards.
The mine is open and the little guys are already moving. Go and take it off them!
Key points
Whack to Win
Dwarves pop out of the holes across the mine floor and nothing pays until you land the hit — pure reaction, no waiting on a draw.
Bank It or Dig Deeper
Every successful hit hands you the choice: cash out the gold you are holding, or head back down for one more round.
Rising Stakes
Each further round is worth more than the last, and every one of them puts your whole banked pile back on the line.
Earn Every Decision
The cash-out moment only arrives once a hit lands, so you never get to walk away without swinging first.
The Glowing Deep
Crystal-lit caverns, carts heaped with ore and one red-bearded miner in a golden helmet who really does not want to share.
What the operator controls
- RTP
- You set it, as on every Beexar game.
- Max win
- Required. You set a per-bet payout cap on every currency you run.
- Bet limits
- Min and max bet per currency.
- Currencies
- USD, EUR, USDT and USDC out of the box, plus your own tokens.
- Availability
- In development. Slots, Dice, Plinko and Crash are the types you can configure today.






