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Candy Cash

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The Candy Cash game running in a browser

About game

Cut the rope, beat the laser, fall for 5,000x in Candy Cash

High above a sugar-coated shaft, a giant candy swings on its rope. Below it, two laser bars sweep back and forth across a single gap. Your one job is to decide when to cut. A beat early or a beat late and you are playing a completely different round: the swing and the laser are read at the exact instant the rope snaps, and 870 base modes are waiting on the other side of that button.

Then comes the gate. One line, one gap, no second chance. Touch a bar and it is over at 0x. Slip through and the fall begins.

What follows is pure candy chaos. The ball plunges down a tall shaft, bouncing off candy-cane shelves, jelly trampolines and cotton-candy clouds, sweeping up coins, diamonds and crowns, x2, x5 and x10 boosts, pinatas and soda, magnets, shields and stars. Three keys open the jackpot. TNT blasts the ball off its line. The black-hole wheel spins to x5, x10, x100 or a power-up while the whole shaft holds its breath.

There is no cash-out here, so nothing is yours until the ball stops moving. A glorious peak can still be halved on the way to the floor, and that is exactly the story you will be telling afterwards. Wins are capped at 5,000x, and that ceiling is the real one.

Play it your way: Base at x1, or step up to Sweet Rush at x5 and Sugar Storm at x100 and skip the laser gate entirely. Flick on turbo, set auto play to 10, 25, 50, 100 or unlimited rounds, and let the candy fall! Every round is provably fair and can be checked afterwards.

Key points

  • The Cut

    Timing is a real input. The swing of the candy and the sweep of the laser are read the instant you cut the rope, drawing your round from one of 870 base modes.

  • Instant-Death Laser Gate

    Two bars sweep across one shifting gap. Find the gap and you drop into the shaft; meet a bar and the round ends at 0x on the spot.

  • One Drop, Every Pickup

    Coins, diamonds and crowns, x2, x5 and x10 boosts, pinatas and soda, magnets, shields and stars, plus three keys that open the jackpot, all inside a single fall.

  • TNT and the Black-Hole Wheel

    TNT blasts the ball clean off its line, and the black-hole wheel lands on x5, x10, x100 or a power-up while the ball is still falling.

  • Sweet Rush and Sugar Storm

    Step up to x5 or x100 to skip the laser gate entirely and go straight to the fall, with turbo and auto play runs of 10, 25, 50, 100 or unlimited rounds.

What the operator controls

RTP
You choose which RTP variant your players draw against. The maths ships as validated sets, swapped without touching the game.
Max win
Required. You set a per-bet payout cap on every currency you run.
Bet limits
Min and max bet per currency. Defaults 0.01 and 1,000.
Bet families
Base, Sweet Rush and Sugar Storm ship together, so players pick their own stake multiplier.
Fixed by the game
The 5,000x ceiling, the black-hole wheel, jackpot odds and pickup values are part of the game itself.

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